The Wandering Blade tavern — Trent Steele behind the bar
Step into The Wandering Blade Tavern. Adventure awaits…
The Broken Ordning — the mountain of the giantsThe Broken Ordning — the mountain of the giants
The Saga

The Broken Ordning

A goblin falls through the tavern door dragging the mountain’s own alarm, and a frontier village burns — but the raiders aren’t conquering. They’re running. Climb the mountain book by book: five books, five giant-kings, one broken law sliding the whole world downhill — and the AI Game Master runs every one.

Book I is free for everyone. Books II–V are $3.99 each, or $12.99 for the whole saga — AI turns included.
Tavern
An AI-run sword & sorcery RPG

Play a solo dungeon RPG
whenever you feel like it.

A living dungeon master runs an entire sword & sorcery world around you. Pick a campaign, walk into the tavern, and carve a legend — right now, in your browser.

NO DUNGEON MASTER  ·  NO SCHEDULING  ·  NO RULEBOOKS
Plays in your browser · phone or desktop · playing in under a minute — no card, no download, just a free account to save your hero.
✕
No DM to wranglethe AI runs the world, 24/7
✕
No group to scheduleplay solo, whenever you feel like it
✕
No rulebooks to learntap a choice — the game handles the dice
★ The Never-Ending Campaign

Your world never runs out.

Beyond the twelve stories lies the Open Never-Ending Campaign — a living, AI-run world that spins up new realms, foes, puzzles and treasures for as long as you care to wander. No two runs are ever the same, and it never ends.

▶ Enter the Open Campaign — Free
Unlimited adventures on every paid plan · start free
How it plays

From tavern stool to legend in four beats

Everything a tabletop night gives you — the story, the dice, the loot — with none of the setup.

Choosing an archetype in The Wandering Blade
1

Forge a hero

Pick from twenty classes, roll a real fantasy name, and choose the face that carries your legend.

The tavern job board and the open never-ending campaign
2

Take work at the Blade

The tavern's job board is always full — hand-crafted campaigns or an endless AI-run open road.

A story scene with choices and free-form actions
3

Live the story

Tap choices; the dungeon master answers. Talk, sneak, or fight — size up your foe, then strike, in tactical d20 combat.

Trading with the Quartermaster
4

Level up & loot

Climb 1–20 down deep skill trees, claim wondrous artifacts, and spend your gold at the quartermaster.

Seventeen hand-written campaigns — thirteen free forever

Seventeen hand-crafted campaigns

Complete, hand-written stories — pre-scripted adventures with the full dice, combat, and choices — thirteen free forever, with The Broken Ordning’s later books as one-time unlocks. These aren’t the AI Dungeon Master: they’re authored start to finish. The living, AI-run Open Campaign is where your legend truly gets made — tap in to play.

★ New: The Cinderfall — Trent's dragonslaying prequel★ Saga: The Broken Ordning — five books, Book I free+ an endless AI-run Open Campaign
The Broken Ordning
★ The Saga

The Broken Ordning

Five-Book Saga · Giants · AI Game Master

A goblin falls through the tavern door dragging the mountain’s own alarm, and a frontier village burns — but the raiders aren’t conquering. They’re running. Climb the mountain book by book: five books, five giant-kings, one broken law sliding the whole world downhill — and the AI Game Master runs every one.

Book I is free for everyone. Books II–V are $3.99 each, or $12.99 for the whole saga — AI turns included.

▶ Play Book I Free — enters the game
The Cinderfall
★ Featured

The Cinderfall

Prequel · Trent Steele · The Dragonslaying

Years before the tavern, join Trent Steele and the Five for the stand against Vorthrax the ancient red dragon — the legend The Wandering Blade is named for.

▶ Play Free — enters the game
The Sunken Temple of the Green Flame

The Sunken Temple of the Green Flame

Swamp · Serpent Cult

A lost salt caravan, a snake-priest cult, and a waking serpent-god beneath the Ashfen fen. The original one-shot.

▶ Play Free — enters the game
The Bone-Tide of Saltmere

The Bone-Tide of Saltmere

Coast · Undead Horror

A cursed tide raises the drowned dead. Fight up a haunted shore, board a ghost ship, and break the tide-bell of the Drowned King.

▶ Play Free — enters the game
The Ember Crown of Vael Torath

The Ember Crown of Vael Torath

Desert · Fire · Tomb

Cross the dune sea to a buried city and unmake — or claim — the Ember Crown of living flame.

▶ Play Free — enters the game
The Wolf-Winter of Karrholt

The Wolf-Winter of Karrholt

Frozen North · Undead Ice

A killing winter falls out of season. Climb through frost wolves and the frozen dead to the Rimewitch's hall of ice.

▶ Play Free — enters the game
The Warcamp of the Iron Tithe

The Warcamp of the Iron Tithe

North Road · Warlord · War-Drama

No monster this time — only men, siege, and the ugly arithmetic of who you can save. Break his camp, or break him.

▶ Play Free — enters the game
The Great Hunt of Thornwood

The Great Hunt of Thornwood

Deep Forest · Beast-Hunt

The beasts pour out of the trees maddened and wrong. Read the spoor, run the wood, and find the barbed thing at its heart.

▶ Play Free — enters the game
The Gollow Pit

The Gollow Pit

The Deep Dark · Body-Horror

Descend by a failing lantern into a thing that eats and wears the dead. Manage your light — or become part of the dark.

▶ Play Free — enters the game
The Hollow at Mirebriar

The Hollow at Mirebriar

Fae Mire · Court Intrigue · Riddles

The Good Folk have taken a child and cannot be fought — only out-courtesied, out-riddled, and out-bargained. Words, not war.

▶ Play Free — enters the game
The Sorrow of Hallowmere Keep

The Sorrow of Hallowmere Keep

Haunted Keep · Murder Mystery

A weeping ghost cannot rest until someone uncovers why she died. Find the truth, then name the killer to her face — with proof.

▶ Play Free — enters the game
The Masks of Duskmoor

The Masks of Duskmoor

Free City · Political Intrigue · The Masque

The old Doge is dead; the city crowns its heir tonight at the Masque. Three factions, one poison-plot — the blade is the losing move.

▶ Play Free — enters the game
The Cloudspire Heist

The Cloudspire Heist

Sky Realm · Thieves' Heist · Infiltration

They say the Cloudspire can't be robbed — a vault-spire a mile above the storm. Ride the wind up under the Wardens' watch, slip the clockwork, lift the Skyheart — then outrun a caged tempest all the way down.

▶ Play Free — enters the game
Roll a hero that's yours

Twenty classes. Hundreds of heroes.

Pick any of twenty classes, then any look you like — four human ethnicities and nine fantasy heritages, male or female. That's hundreds of combinations, and nothing is locked together.

A live sample of the character portraits — the roster keeps rotating. Any class can wear any look; these are just examples.

The twenty archetypes
Reaver

Reaver

Frontline berserker
Ashcaller

Ashcaller

Fire sorcerer
Duelist

Duelist

Elegant blade-dancer
Grave Knight

Grave Knight

Death-touched knight
Stormcaller

Stormcaller

Storm-priest
Beastspeaker

Beastspeaker

Wild caller
Runecarver

Runecarver

Rune-mage
Warden

Warden

Steadfast guardian
Cutthroat

Cutthroat

Shadow killer
Pathwarden

Pathwarden

Wilds ranger

Also playable: Monk, Gunslinger, Paladin, Spellblade, Arcanist, Bard, Warlock, Necromancer, Artificer & Blood Hunter — each with its own two skill-tree paths.

See how it plays →

Loot worth chasing

Hundreds of items to find, earn & wield.

Weapons, armor, cloaks, rings, charms and tomes across six rarities — from a Notched Wayblade to the legendary Coldcrown. Wondrous & legendary gear is yours forever, carried across every hero.

A rotating glimpse of the loot table — there's always something new to hunt.

See it in motion

Painted world, real tactics

The Wandering Blade is a text-driven RPG — you read and choose your way through a living, AI-run world. Hand-painted art marks the moments that matter: your hero, pivotal scenes, fearsome bosses, and the loot you earn — not every line.

Green-flame cults and the gods that wake beneath the fen.
Dune-seas of fire and cities that burn beneath the sand.
A killing winter, frost-wolves, and the walking dead.
Every fight is a puzzle — outthink it, and the legend is yours.

What’s under the hood →

The home base

Every game begins at The Wandering Blade

Its keeper is Trent “The Wandering Blade” Steele — who earned that name young, walking every road in the Marches with a sword for hire. Then he stood in front of an ancient red dragon and refused to move, and the wandering stopped. Now he pours the ale, keeps Coldcrown and Neverfall behind the bar, and points you at the job board.

▶ Belly up to the bar
Built like a real RPG

What's under the hood

Read-your-foe combat

No health bars handed to you — size up a foe or study it for a weakness, then strike, in a real action-economy d20 fight with advantage, cover, and positioning.

Classic conditions

Sleep, confusion, daze, weaken, blind and more, flowing both ways in a fight.

Deep skill trees

Twenty classes, each with two specialization paths and meaningful choices at every tier to 20.

A living loot economy

Wondrous artifacts, upgradeable gear, a quartermaster who'll buy your trophies — loot you earn by playing, never by paying.

Permadeath, your way

Real stakes with a save-and-checkpoint safety net — lose a hero, or load your last stand.

Made for your phone

Plays beautifully in a mobile browser and pauses any time — pick up right where you left off, on any device.

Pricing

Start free. Go unlimited when you're hooked.

Thirteen scripted campaigns are free forever — including Book I of The Broken Ordning. Every paid plan is unlimited turns — the difference is how much your Game Master remembers, and how vivid the storytelling gets.

Free

$0
forever
  • Thirteen free scripted campaigns
  • All twenty classes, levels 1–20
  • 30 free AI turns to start, then 5 every day.
  • Remembers your last 4 scenes · no card, no download
Play free

Adventurer

$9.99
per month
  • Plays as long as you like
  • Remembers your last 8 scenes
  • Standard Game Master — fast & reliable
  • Cloud saves across your devices
Choose Adventurer
MOST POPULAR

Hero

$17.99
per month
  • Plays as long as you like
  • Remembers your last 8 scenes
  • The sharper Game Master
  • Priority during busy hours
Go Hero
FOR THE FANS

Legend

$34.99
per month
  • Plays as long as you like
  • Remembers your last 16 scenes
  • The sharpest Game Master
  • Top priority & early features
Become a Legend

Unlimited turns on every paid plan. Premium storytelling has a generous monthly allotment; after that you keep playing on Standard — never a hard stop. Annual plans save two months. Fair-use pacing applies.

Already playing? Your plan unlocks on your game account automatically. At checkout, use the email you sign in with.

NEW · ONE-TIME PURCHASE

Campaign Packs

Prefer owning to subscribing? The Broken Ordning — a five-book epic saga — is here to own: $3.99 per book (the AI Game Master runs it — 100 turns included) or the whole saga for $12.99 (500 turns included) — every book, every ending, yours forever on every device. Book I is free for everyone.

Book I · The Hill-Crown
Book I · The Hill-Crown
Book II · The Stone-Crown
Book II · The Stone-Crown
Book III · The Frost-Crown
Book III · The Frost-Crown

Get the Saga — $12.99 · or $3.99 a book

Buy once inside the game — it unlocks on your account, on every device. Questions go to the Discord.

Questions

Before you draw steel

Do I need to know Dungeons & Dragons?+
Not at all. Tap a choice and the game rolls the dice and applies the rules for you. If you've never touched a tabletop RPG, you'll be fine in the first minute.
Is it really free?+
Yes — thirteen scripted campaigns and all twenty classes are free forever. To try the living dungeon master, you also get 30 free AI turns to start, then 5 every day. You only pay if you want the endless AI-run open road — or a Campaign Pack you’d like to own.
Can I play on my phone?+
Absolutely. It's built mobile-first, runs in your browser, and you can pause and pick up any time on any device.
What's the difference between the campaigns and the “open” mode?+
The campaigns are hand-crafted, hand-tuned stories. The open campaign is an endless, AI-run adventure that goes wherever you point it — that's the part a subscription unlocks.
Why can't I see enemy health bars?+
By design — a real fight doesn't hang a health bar over the enemy's head. Spend a moment to size up a foe (how hurt it looks) or study it (a weakness to exploit), and that read becomes your edge.
How does the game make money?+
Two honest ways, both optional: Unlimited plans for the endless AI-run open road, and one-time Campaign Packs — whole hand-crafted sagas that are yours forever, no subscription. No energy meters, no loot boxes, no pay-to-win. The free game is a complete game.
Is my character permanent?+
Death means something here — but you keep up to five checkpoints, so a fallen hero can load their last stand rather than vanish forever. You choose how brutal it gets.
Your table is set

A legend is just one choice away.

Roll a hero, take a job at the Blade, and see how far your story runs. The first adventure is on the house.

▶ Play the Free Prologue
30 free AI turns to start, then 5 every day. Upgrade for unlimited turns & a richer Game Master.